
Geo Effects: Besides the capital, there are several special hexes in the game.Taking over mountains in particular will make it recede faster. As you take over new hexes, it'll start shrinking, of course. Fog of War: Drawn as a thick layer of clouds all over the territory too far away from yours.Since the game appears to be set in the early medieval period or thereabouts, that implies a notable amount of coordination amongst neighbouring territories, which all have to raise troops and march at exactly the same time. Easy Logistics: A minor example: taking over territory gets easier in direct proportion to how many more hexes of territory you have next to it.Counter-Attack: Enemy offensives on your hexes can be repelled, but this generally requires to have a larger number of hexes surrounding the place in question than the enemy player does.Taking over territories only gives exactly 50 coins as well.


It costs a 1000 gold coins to build a defensive fortification, which is not far off, given the actual value of gold at the time.

io Game, and so there are multiple players trying to do the exact same thing. There are also towers to construct, and a few special hexes with their bonuses. The more hexes you own around one to be captured, the faster the process happens. It is deceptively simple: you just click on the hexes next to those you already own, and they soon get taken over, at which point you get to do it again. Hexagor.io is a Real-Time Strategy Web Game, created by Matej Strnad in 2018.
